![]() ![]() ![]() Even something as simple as 3.5's inability to use a longbow while mounted would at least give it a niche. Do we need a shortbow to have some advantage? Not really. Obviously the weapon table isn't perfect and there are a few examples of strictly outclassed weapons, but most of those make more sense to me and are with weapon types that are not lacking alternatives (such as the trident, which, while mechanically pointless, has alternatives in the spear and the warpick for any niche you could really want it for). But with bows, the smaller one still needs two hands. Like obviously with melee weapons, the big ones need two hands, and that is the downside to their higher power. If you want to make the difference more marked, or more simulationist, add a strength requirement for its use.įor a variety of reasons, leaning too much toward the simulationist mind set gets in the way of the game.This is true. a light crossbow and 20 bolts or (b) any simple weapon (a) a component pouch or (b) an arcane focus (a) a dungeoneer’s pack or (b) an explorer’s pack Two daggers. I mean, I don't need something huge, but I would just like to see something that gives people a reason to carry around a shortbow, which is the much more realistic weapon for someone to travel around with (longbows are massive and unwieldy). 9 Leather pouch containing 18 gp 10 10 crossbow bolts 3 Three book books, written in Common, about random historical events 4 Canvas Tent. As such, you need both hands to wield one. A light crossbow has the property: 'two-handed'. On top of that, from the rules on weapons: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. It is literally better in every way, except that it is heavy, but unless you are small, that means nothing, since both still need two hands. Nothing in the properties for the light crossbow states that it has the light property. Its not broken or anything, obviously, but in reality, the longbow has some distinct disadvantages vs the shortbow that are not represented mechanically. I have a much bigger issue with the longbow, to be honest. Without Sharpshooter, an extra attack with a hand crossbow is not nearly as attractive, having only a small damage advantage over using a heavy crossbow by mid game, in exchange for using up your bonus action, and therefore eschewing a lot of versatility. Now, to be fair, that is mostly because my group finds a few feats to be broken and doesn't allow them, and one of those feats is Sharpshooter. A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. I'm not a fan of Hand Crossbows, but I don't have too much of a problem with them mechanically.
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